Dmitry | Date: Среда, 27.01.2010, 16:31 | Post # 1 |
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| 1 Открываем бокнотом unlocks.py нахоящийся в Battlefield 2\python\bf2\stats 2 Ищем строку defaultUnlocks = [0, 0, 0, 0, 0, 0, 0] и меняем на defaultUnlocks = [1, 1, 1, 1, 1, 1, 1] 3 Ниже приведен текст оригинального файла с выделенной цветом строкой:
import host import bf2.PlayerManager from bf2.stats.constants import * from bf2 import g_debug # map gamespy item ids to kits unlockItemMap = { 11 : 0, 22 : 1, 33 : 2, 44 : 3, 55 : 4, 66 : 5, 77 : 6, } sessionPlayerUnlockMap = {} def init(): # Events host.registerHandler('PlayerConnect', onPlayerConnect, 1) if bf2.serverSettings.getUseGlobalUnlocks(): host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1) # Connect already connected players if reinitializing for p in bf2.playerManager.getPlayers(): onPlayerConnect(p) if g_debug: print "Unlock module initialized" class UnlockSet: pass def onPlayerConnect(player): defaultUnlocks = [0, 0, 0, 0, 0, 0, 0] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) if not player.isAIPlayer(): id = player.index reconnect = id in sessionPlayerUnlockMap # always get new unlocks on reconnect/map restart/map change etc if reconnect: del sessionPlayerUnlockMap[id] newUnlockSet = UnlockSet() newUnlockSet.unlockLevel = {} for i in range(0, NUM_KIT_TYPES): newUnlockSet.unlockLevel[i] = 0 sessionPlayerUnlockMap[id] = newUnlockSet player.unlocks = sessionPlayerUnlockMap[id] if bf2.serverSettings.getUseGlobalUnlocks(): if player.getProfileId() > 2000: success = host.pers_plrRequestUnlocks(player.index, 1) if not success: if g_debug: print "Failed requesting unlocks" else: if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index if g_debug: print "Added player %d to unlock checking" % (player.index) def onUnlocksResponse(succeeded, player, unlocks): if not succeeded: print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) return print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks # translate gamespy item vector into a kit-based unlock vector handled by game kitUnlocks = [0, 0, 0, 0, 0, 0, 0] for item in unlocks: if item in unlockItemMap: kitUnlocks[unlockItemMap[item]] = 1 if g_debug: print "Kit unlocks: ", kitUnlocks #We do not yet support giving different unlocks to different teams host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks)
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