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Форум » Игровой раздел » FreeLancer » Поля астероидов и мин
Поля астероидов и мин
MOHCTPDate: Понедельник, 28.07.2008, 18:43 | Post # 1
Group: Modcreater
Posts: 311
Статус: Offline
Поля астероидов и мин

Добавляем вместо маленьких невзрачных астероидов большие ... В которые можно опасть и кой-чего добыть ...

Открываем DATA/SOLAR/asteroidarch.ini и добавляем в конце:

[DynamicAsteroid]
nickname = DAsteroid_big1
DA_archetype = solar\asteroids\models\ast_mineable_90.3db
material_library = solar\ast_mineable.mat
explosion_arch = dast_asteroid_explosion

Переходим в DATA/SOLAR/ASTEROIDS и ищем .ini файл, для того астероидного поля, которое хотим поменять.

Ищем заголовок [DynamicAsteroids] и меняем:

asteroid = (любое)

на

asteroid = DAsteroid_big1

Заремливаем или удаляем все под [Cube], таким образом

;[Cube]
;asteroid = mineable1_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
;asteroid = mineable1_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
;asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
;asteroid = mineable1_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
;asteroid = mineable1_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70

Чтобы увеличить кол-во астероидов делаем следующие действия :

[DynamicAsteroids]

count = 30 <--------Кол-во астероидов, появляющихся в заданной зоне в ед. времени.
placement_radius = 650.000000 <-------Радиус вокруг корабля в котором появляются астероиды (10000 - просто шнегопад ).
placement_offset = 150.000000 <-------Расстояние между астероидами
max_velocity = 5.000000 <-------макс. скорость астероидов
max_angular_velocity = 1.000000 <-------макс угл скорость вращения..






DIII-MOHCTP-2942
 
MOHCTPDate: Среда, 27.08.2008, 14:04 | Post # 2
Group: Modcreater
Posts: 311
Статус: Offline
Делаем МЕГА-МИНУ

В DATA\EQUIPMENT\weapon_good.ini добавить:

[Good]
nickname = mine01_cool_ammo
equipment = mine01_cool_ammo
shop_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
category = equipment
price = 250
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_mine.3db
combinable = true

[Good]
nickname = mine01_cool
equipment = mine01_cool
shop_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
category = equipment
price = 10
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_mine.3db
combinable = true

В DATA\EQUIPMENT\weapon_equip.ini добавить:

[Explosion]
nickname = mine01_cool_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 9999999999999999999999999999999999999999999999999999999999999999999999.999999999
Energy_damage = 6000
impulse = 100

[Mine]
nickname = mine01_cool_ammo
explosion_arch = mine01_cool_explosion
loot_appearance = ammo_crate
units_per_container = 25
requires_ammo = true
hit_pts = 4000
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 100000
force_gun_ori = true
DA_archetype = SOLAR\ASTEROIDS\MODELS\mine_radiate1.3db
material_library = SOLAR\ast_mines.mat
ids_name = 265165
ids_info = 266165
mass = 500
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = li_mine02

[MineDropper]
nickname = mine01_cool
ids_name = 263165
ids_info = 264165
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 4000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 20
toughness = 3.300000
projectile_archetype = mine01_cool_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

В data\equipment\market_misc.ini найти строку:
base = Li01_01_base
После неё добавить:
MarketGood = mine01_cool_ammo, 0, -1, 10, 10, 0, 1
MarketGood = mine01_cool, 0, -1, 10, 10, 0, 1

Добавлено (27.08.2008, 14:04)
---------------------------------------------
советую изменить дамаг "hull_damage = 999..." и вид мины "DA_archetype = ...mine_radiate1.3db" а то выглидит она, уух






DIII-MOHCTP-2942
 
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